BaneCorp. is a fictitious corporate
entity whose mission is to transcend the coordinated matrix of not- and
for-profit, government and non-government organizational schema, providing a
cultural model for their gradual replacement by a globally empowering program
of maximally efficient, anarchistic enthusiasm. We aim to realize the realism
of irrational exuberance.
General Administrative
Services (GAS)
DMVQ
PGEQ
Works & Sustenance
Division (WSD)
Public-Good Space Exploration Consortium (PG-SEC)
Orville Development Partners (ODP)
Cultural Creation
Division (CCD)
Archedream is doing it.
Association for Consumer Consultancy (ACC)
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Division Chief, Rob Monk
xx, Department
Chief
Directs new
R&D in BaneCorp's core field of defensive and warding magics.
Identifies and develops relationships with other organizations and with
individuals. Monitors trends in civil society and in culture at-large for
high-potential areas of engagement, and indicators of relative drift in the engagement
between BaneCorp's programs and part(s) of civil society and culture. Solicits
new affiliations appropriate to monitoring discoveries.
This consulting wing of
Administrative Services services all BaneCorp departments and affiliates, and
contracts with the general public from time to time. The MEC also maintains an
internet services cooperative in the public interest.
Division Chief, Rob Monk
CC is BaneCorp's
department for close-affiliation contracting both internally (between BaneCorp
and its own affiliates) and externally as a professional service to clients who
require unconventional covenants that are effectively binding in the sense of integrative of the bound parties, as well as
relatively free from the tendancy toward technical rather than spiritual
interpretation that is characteristic of conventional legal instruments. The CC
department acts as a clarifying and constructive mediator for clients who want
to work together and who demonstrate faith in one another's good intentions and
a desire to amplify such intentions through the process of the covenant, rather
than call them into doubt.
All
BaneCorp-authored covenants include a clause that biases interpretation against
any party that has demonstrably engaged in "willful obstruction of maximum
efficiency".
Verbal-only
contracts between Representative Agent and Client, witnessed by Notary Public.
PDQ is BaneCorp.'s department for the development of wards against
gratuitous bureaucracy, as well as techniques for circumvention, and spells for
provisional disintegration of such obstacles to efficiency.
Rob Monk, executive director
Specializes in quick navigation of motor vehicles departments.
XX, executive director
Specializes in tricking California's Pacific Gas & Electric
Co. to do the work it's obliged to do, but 'can't afford', even though
thousands of people still do in fact 'work' there.
XX, Division Chief
XX and Rob Monk,
co-executive directors
Craft arts,
traditional and creative restorations, modern designs and product
development/merchandising by Oakland artists working in textiles (fashion, ...),
print, masonry, plastics and ceramics, glass, and furniture. HAG specializes in
re-visioning materials with stories behind them (or ahead of them).
HAG positions
itself cunningly in the role of playful critic within a world market of quality
goods hand-crafted in a variety of working conditions. HAG aims to develop
interest and sales by marketing products 'made in USA', while simultaneously
emphasizing the long-term interdependence between domestic and foreign working
conditions, and the increasingly weak position of labor in the U.S. vis-a-vis the pressures of Capital in a world
where neo-liberal (and now neo-conservative/imperialist) ideologies have
stripped many workers of basic security, power, and effective (enforced) human
rights.
HAG also
seeks to refute the American middle-class construct of 'the new' by
re-fashioning old materials and by theorizing and demonstrating the economy of
repairing and recycling. All else equal, goods with history are inherently more
satisfying than those without. They speak to end-users of the manifold
alternatives, openness and liberty that hide within our everyday material
world, particularly when the things have been re-visioned in a process of
recycling.
XX, executive director
Extreme demolition and tantric renovation. Domestic and
commercial. Restoration and redevelopment. Porch-swings to space-stations. As a
key subsidiary of BaneCorp, Int'l,
Registers suggestions and complaints at organizational, municipal,
national, and global levels, responding with publication of complaints and
complaint-handling history, development of tools and frameworks for prosecutio
n of complaints and implementation of suggestions, and notifying the
responsible person or agency of the suggestion or complaint in the manner most
likely to elicit a positive reaction.
Future Widgets is a futurist design firm specializing in
technology concepts for science-fiction in film and other entertainment media,
in print, and for real-life manufacturing companies looking for new ideas in
product development.
PG-SEC is a
22-year space program initiated in 2000 to put space exploration in the hands
of a non-government representative of the public good. It’s program is to
launch 12 human-operated space vessels, one per year, starting 2010. The vessels
will be designed to support from 1 to 12 humans in varying degrees of induced
torpor for at least 100 years. Under ideal conditions, they will be prepared to
colonize a planet or self-modify to extend the operational range and life-span
indefinitely. The consortium may include JankCo, Future Widgets, ReaperTech,
Survival Research Laboratories, and others.
Begun as a subsidiary initiative of BaneCorp's ReaperTech research
and development division, for the purpose of field-testing bane-class
spellcraft in a controlled environment of minimal psychotoxins, GardenRobics
has emerged as a powerful and diversified services, education, and media
production company in its own right.
ODP is an affiliated consortium of real estate investors, designers,
builders, and tenancy cooperatives, whose purpose is to vertically integrate
the real estate development process in a manner that empowers end-users and
their existing or imagined communities by maximizing their stake in development
and in equity growth and/or profit-taking. ODP facilitates the realization of
intentional community through its own initiatives and by expediting others' in
its capacity as consultant and contractor. ODP seeks to be an innovator and
modeler of alternatives to community-interrupting gentrification, in urban
environments, and to the culture-vulture, parasitic role typical of suburbs vis-a-vis the urban centers that provide their
cultural and economic anchor. ODP will revive urban micro-economies by
empowering the communities that are their ground; it will reverse the typical
cultural flow from city to suburb by initiating intentional ex-urban
communities that function as urban-centered, pioneering cultural experiments
that have an integral link and simbiotic interchange with the life of the
mother metropolis. Such ex-urban developments will emphasize their partnership
relation to the city, based on an understanding of urban/rural localities as
life-style poles that can provide compensation for one another as individuals move
between them in both short- and long-frame (seasonal and 'life stage')
personal engagements.
* ODP Resort
Prison Contracting (affiliate of the Office of the Standby
Revolution) low-ball bids contracts to operate high security prison
facilities by mobilizing the resources of prison reform and other
not-for-profit organizations and reducing operations costs by developing in
turn prison models where prisoners enjoy their abode and do not sap energy by
engaging in direct or indirect attempts to escape or subvert (the
Orwellian/Huxlian potential of this and other BaneCorp init
iatives is duly
considered at every step).
* department:
Oakland Public Works, Special Ops., Affiliate
Consortium of Oakland working artists dedicated to targeted, fast, and surprising improvements to the Oakland physical environment. Participants include: xx
*
department: Media Intervention Operatives (MIO), Affiliate
*
department: Office of the Stand-by Revolution (OSR)
The Office of the
Stand-by Revolution seeks to influence government and non-government policy by
a tactical program of deterrence modeled, with a shit-eating sense of irony, on
the systems of deterrence set up by the the U.S.A and the U.S.S.R. during the
20th-century Cold War.
The Stand-by
Revolution's primary mission is to never be called to action; its method is to
maximize fear of its activation, and thereby deter potentially opposing forces
from acting in an actually opposing manner. Its programs include a wide array
of activities, conferences, networking, research and development of cheap
and/or powerful tools for revolution, and other programs, all designed to
maximize the credibility of the threat of the potential revolution. Under no
circumstances does the Office of the Stand-by Revolution advocate or condone
revolution, nor does it assist in any actual revolution, just as the U.S.A.'s
aggressive development of conventional and massively-destructive weapons never
reflected actual aggressiveness against another nation, merely a defensive
posture of deterrence.
The Office of the
Stand-by Revolution is a stout supporter of the U.S.A as it is presently
constituted. It believes in the U.S.A.'s democratic process and in its promise
as a place of freedom and prosperity that may inspire others. We only pray that
the fundamental principles of the United States never become so degraded that a
second revolution should be necessary for their restoration.
*
department: Association for Consumer Consultancy
Unifies the voices of progressive consumers who want products that
are responsible to real needs and produced under conditions of good
relationships with laborers and the environment. Association marketing partnerships
w/ Asolo, Tom’s of Main, Nature’s Gate, CSA’s, HAG
and others.
Rob Monk,
Division Chief
Ongoing refinements and additions to the full line of
Reaperbane(TM) spellcraft products.
department:
Psychoactive Characterization Schemas (PCS)
Currently field-testing vehicular applications, principal
investigator Dr. Todd Brockman says he's seeing success in what he's calling
'forward-bleed' vortexing of the characterological chaos zones he has installed
on at least one vehicle operating in Oakland, CA. He says he'll be releasing a
statement to the press within weeks, outlining some of his research findings
to date, and hopes to make a product announcement under the BaneCorp brand-name
IDWard(TM) within the year.
department:
Psychotoxin Metrics Systems (PMS)
Lt. Anthony Burgess, formally of the U.S. Navy's Psy-Ops special teams unit, leads a small research team that is following up on initial field observations by the principals of BaneCorp's JankCo construction services division. Burgess has told the press he is not surprised that Rob Monk and Adam Hatch contributed the initial observation reports on psychotoxins, since he's aware of "more than a few" seminal reports from the duo, who are rumoured to serve the City of Oakland in a secret capacity as special operatives for the city's public works department.
*
Tactical Systems of The Stand-by Revolution (TSSR), Affiliate
TSSR is a stand-by revolution contractor specializing in Personal
Integrated Revolutionary Harnesses (PIRH's) and other artifacts designed to
facilitate maintenance of deterrent status by the Office of Stand-by
Revolution, and any similar non-government organizations (NGO's). TSSR has
provided increasingly significant support and assistance to the Public-Good
Space Exploration Consortium (PG-SEC) in its role as a
consulting partner to that organization.
The PIRHana is
TSSR's flagship product, and features active matrix, variable-rigidity, full
body armoring (original concept by Future Widgets;
made from 100% recycled material), integrated hyper-bio-active yeastomastic concussion/asphyxiation
grenade canisters with optional long-range pneumatic deployment system
(YMCA-LRPDS), and the top-secret, waist-mounted SmoothTrac(TM) 'Vegetative
Overgrowth Containment' auto-cannon (VOSAC), developed in partnership with ReaperTech's field testing subsidiary, GardenRobics.
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Glossary of BaneSpeak(C)
= Super-human entity
Cultural-material matrix phenomena that drives and/or
directs(influences) material and/or social reality through wide-spread and
intense integration of one or more aspects of its inmost nature with an aspect
or aspects of another or other entities and entity-groups, such as humans,
eco-systems, geographical/political/conceptual regions, or any other agregate
conception that can have an interface (sub-universes). Non-universal god.
Demi-god. Daemons tend to be earth-centered, as opposed to active throughout
our solar system or beyond, and are generally at least capricious, if not
downright malicious. Their more healthful counterparts are spirits and angels.
=
Geologically-Consolidated Hydrocarbon Fuels
Epitomized by the
oil at the heart of most Mid-East conflicts between that region and other world
powers, this daemon physically interfaces with and influences the biosphere,
and also interfaces with world politics and culture through a kind of
energo-pharmacological process of social addiction, administered worldwide at
gunpoint.
Modern military
is more of a contemporary social condition than an asset or liability that
individual nations may aspire to or shun. Regardless of geopolitics, regardless
of the number of offensive-capable national militaries, the condition of Modern
Military operates as a kind of iron golum in service to both of the energy
daemons, GCHF's and Electricity. Military needs fuel for mobilizing missiles,
bombs, guns, men, and other agents of last-resort compulsion, and fuel to
generate the derivative electrical energy that powers communications,
information technology, and finely-controllable power for the manufacture of
weapons and the systems that mobilize them. Militaries compete, creating an
inherent need for more of what fuels them, oil and electricity. Military is an
enchantment or golum of the energy daemons, and its inherent consequence is to
induce societies to draw more GCHF's out of the depths of the earth and into
the biosphere, where they can operate more dynamically and energetically.
For example, the
U.S. initiated an oil-centered industry/infrastructure race by choosing a path
of empire that coincided with the birth of domestic and worldwide oil
development. Early oil magnates recognized oil as daemon, even if they
conceptualized its potential global power in other terms. They considered,
perhaps rightly, that its inherent properties at that world-historical moment
of newly-consolidated nation states, highly-developed, machine-based
manufacture, and expanding global trade, would provide the perfect tool to
stimulate unprecedented military and economic consolidation -- in their own
hands, they hoped.
Rockefeller, and
other oil-empowered economic agents of the time, wielded their power to move
the U.S. federal government and its military to build the roads and culture of
personal, oil-fueled transportation we live in and with today. It could not
have been invisible to such major players at the beginning of the 20th Century
that a nation equipped with oil-based power and mobility would be best poised
to continue oil development world-wide, and thereby dominate the world both
militarily and economically. As the obvious fuel choice for a mechanizing
modern military, oil became central in U.S. plans for empire (of which, others
have shown, there were many). It is very simple to see now, and must hardly
have been difficult to see then: the nation that could fund the most oil
development fastest would win world dominance. Since the U.S. was not then
perpetually engaged in large-scale warfare, some other cause for rising demand
would need to be created. Answer: replace rails with interstate highways and
coordinate American culture with the personal automobile until there could be
no 'economic' alternative. It might not be too cynical to suggest that both
world wars were initiated or fanned by industrial and government operatives in
Europe, who saw clearly the imbalance of power that would result if Americans
continued to develop oil without competitors, and decided war was the fastest way
to build up that competition in both production and demand. Industrialists in
Europe and those who were set to rise or fall with their fortunes were more
interested in war as motor of oil development than in which side would win or
which side ought to win.
In spite of the
great wars in Europe, the U.S. achieved its oil-based dominance, marked by
victory in WWII and capped nicely by the dramatic display of a still greater
energy daemon (atomic fusion). At home, there could be little evidence of the
new oil addiction's side effects, since they appeared only in the suffering of
victim-states elsewhere around the world. There could be little to complain
about in the immediate experience of most people. Most Americans could see no
dangerous daemon at work; life was simply good. For the few who recognized the
signs of great power at work the daemon had been invoked and tamed
successfully: oil power brought wealth and cheap imports to generations of
hyper-consumers, and it was securely in American hands. Only the parallel
development of atomic weapons/energy, with its similar economic/military
development partnership, would cast any significant shadow over the mainstream
life of the nation. Atomic energy first manifested for everyone in the dual,
fuel/weapon mode that has always remained more subtle in the life of the
GCHF's, and consequently the Atomic daemon has met with more widespread
apprehension. This maker of mushroom-clouds has already and continually been
represented and discussed using daemon-concepts, and so it is not surprising
that there has been significant resistance from the beginning, and from all
sectors of society, to atomic 'daemon-invocation' as a means to both/either
economic and/or military power.
The daemon-status
of GCHF's has remained only marginally conceptualized, and is far from becoming
the common understanding. There is no easy end within sight to the powerfully
destructive relationship between the GCHF daemon and Military, its iron golum.
Modern military will depend on oil power until something better replaces it
through competition (i.e.: cold fusion or hyper-refined, fast-acting cultural
warfare). BaneCorp continues to develop schema and procedures that will resist
a simple transition to new daemon-power relationships, and promote fuel/energy
cultures that minimize militarism and maximize local autonomy.
= A global matrix
of energy-pheonomenon involving cosmic ion-streams, global electro-magnetic
currents, and electrical currents through the man-made power grids and
information grids (networks), and in individual electronic devices. The
fundamental properties of electricity combine with the world-shaping force of
global energy patterns to infuse the development of technology with a certain
telos, or intentionality. The power engendered by electricity-in-technology
drives the development of successive generations of ever more powerful
manifestations of electricity-in-technology. This trend has achieved
‘escape velocity’: the point where the wishes of any person,
community, corporation or government have no determining effect on whether or
not further development continues. The raw power invoked through the
information of energy across the globe means that, even if any one person, group,
nation or group of nations should wish to respond in a determined way, there
will always be others that have access to the power in a way that ensures its
continuing propagation.
Free your mind(TM)
= Direct expression and case of the multi-valent exuberant
paranoiac state of the Bane-equipped subject.
All discourse is marked by its trade or exchange, all systems
control and are controlling; the master is slave and the slave master.
BaneCorp's contributions should not be used lightly.
mortophobia (death-fear )
= Enchantment-class spell/magic
Most often emanates from either or both of the energy daemons
(geologically-consolidated hydrocarbon fuels -- GCHF's -- and the derivative,
but far more agile, mercurial, and chemically-adaptive Electricity) that
presently share cultural and significant material influence over much of the
biosphere and beyond.
magic
= Typical or predictable, though usually obtusely- or
counter-intuitive, pattern of trans-substantial influence.
Magic gives name to a process inherent and natural to reality and
all its manifestations in what we call particular things and systems of things,
or kinds of energy. It is present when patterns of trans-substantial influence
become manifest, but are difficult to explain except by resorting to
pattern-naming or macro-level understandings of non-observed patterns of
interaction between and among energy, matter, and organizations of either or
both. See also, "Tactical Magic", a website devoted to similar perspectives.
= A conceptual mapping of matrix-induced death-fear into
geo-political and cultural space. The cross-roads of disingenuous
neo-liberalist elitism and state-sponsored, aesthetico-fascistic-genocidal
nationalism.
= the 'national'
borders of matrix-induced death-fear
= the
administrative center of matrix-induced death-fear
The Matrix Core of the
nation of death-fear can be full of semantic turmoil, as hyper-mortophobia
often subverts its own procedural control-matrix, manifesting as a kind of
sociopathic, chaotic death-worship that is driven by unpredictable aesthetic
developments rather than by the predictable systems of enchantment typical
throughout the Greater Realms.
psychotoxin
= Magic between sentient beings that tends to damage or obstruct
efficient thought and/or clear feeling. Most commonly generated as the
unintentional build-up of tense interactions, psychotoxins may also be
consciously wielded as a power tool that is dangerous to both the victims and
the wielder, because psychotoxins reproduce like a virus, affecting grains of
thought and feeling at a mostly pre-conscious level to develop new ground for
mental degradation.
spell
= Repeatable entity-initiated enactment of a particular magical
process or constellation of processes. A procedural technology for the use of
magic.